I can vouch for this, also. Back in 2009 (later Runescape was considered"dead" due to wildly elimination ), a few servers are so bloated that Runescape(RuneScape gold) was really literally unplayable. Killing a boss like Araxxor was inconceivable to me because the only activities you could perform were mid-level slayer and skilling. Some of those experiences are different because of me being free to play at the time but I only presumed that the far-fetched dreams like having the ability to play RuneScape onto a mobile phone became possible, they'd have fixed the host instability problems that made Runescape impossible to perform.
Also, I don't know what people are talking about using Old School servers because I play Old School and those servers are spaghetti. The OSRS servers are so bad that sometimes you can die to slayer creatures because Runescape will only freeze for 20 seconds or more. Not exactly. Why it's so I can not really explain, but it surely makes a difference. So much so in fact, that at OSRS some crafty people realized if they made the server crash, money can be duplicated by them. The result? And place all those accounts in spirit wars. They made as it strove to compute all those strikes in a small area, all the alts fight with each other, making strain.
The other example that I gave of Ice Poseidon is fairly well documented as well, you may even find it in youtube videos. Simply going to w84 Lumbridge academy will make your character move in stages, in which it pauses after every tile transferred lmao. If you teleport out of Lumbridge, you upset, but not severely. I'm not a software guy, but I'd assume that specific areas would be assigned to a specific CPU on the system of Jagex and then area means you would overload that piece of hardware. In a MMO like RS not every player's customer needs to always have an understanding of participants in the world, so a server will send players around them participant upgrades.
This system works nicely in an open-world game where gamers are distributed for reducing strain. If the players are all focused in 1 place, however, it means that every player in that field needs knowledge of every other player in that region. The tools (mostly CPU time) required to upgrade every player using their known regional players' activities grow exponentially due simply to the nature of the task. This means that having gamers lumped in 1 place sets a strain on the servers would when they were spread out.
They just have not upgraded the server hardware in the afternoon, but keep upping Runescapes load demand per participant. We used to have to sit Varrock west Bank spamming talk to sell or buy what we wanted for p2p on world 1 for f2p or 2. If more than 200 people are in the 3 chunks next to each other it begins to bog the 200 players, their cosmetic effects, their pets, and their effects. And that's not to mention that the overhaul for the surroundings and also NPCs. Imagine because everyone begins trying to show off emotes or cosmetics.
So the server needs to relocate processing power to this too. All on some old hardware that has gotten upgrades to keep it operating. Right, I will instead see world community construction in RS3. Final Fantasy XIV has a world event like this in which you can help rebuild a demolished town and you also get cosmetic advantages and special recipes you can only unlock by helping with the construction buy RS3 gold. Something like RuneScape to rebuild broken-down cities are great. We have the giant Christmas cracker thingie in RS3 too. This kind of event could be building blocks for permanent construction material, but that I think we incorporate new structures such as hospitals and supermarkets with perks and buffs to current towns like Varrock and Falador instead of rebuilding a demolished city.